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[[Category:Animation practices]]
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[[Category: Armature animation]]
 
[https://docs.blender.org/manual/en/latest/animation/armatures/introduction.html just like a real skeleton an [[Armature]] can consist of many [[bone]]s. These bones can be moved around and anything that they are attached to or associated with will move... A [[rig]] is the controls and strings that move a marionette (puppet)... All animation you do in Object Mode is only working on the whole object, not the armature’s bones (use the [[Pose Mode]] to do this)]
 
[https://docs.blender.org/manual/en/latest/animation/armatures/introduction.html just like a real skeleton an [[Armature]] can consist of many [[bone]]s. These bones can be moved around and anything that they are attached to or associated with will move... A [[rig]] is the controls and strings that move a marionette (puppet)... All animation you do in Object Mode is only working on the whole object, not the armature’s bones (use the [[Pose Mode]] to do this)]
  

Revision as of 16:56, 14 February 2020