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[[Category: Armature animation]]
 
[[Category: Armature animation]]
[https://docs.blender.org/manual/en/latest/animation/armatures/introduction.html just like a real skeleton an [[Armature]] can consist of many [[bone]]s. These bones can be moved around and anything that they are attached to or associated with will move... A [[rig]] is the controls and strings that move a marionette (puppet)... All animation you do in Object Mode is only working on the whole object, not the armature’s bones (use the [[Pose Mode]] to do this)]
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[https://docs.blender.org/manual/en/latest/animation/armatures/introduction.html just like a real skeleton an [[Armature]] can consist of many [[bone]]s. These bones can be moved around and anything that they are attached to or associated with will move... A [[:Category:Rigging|rig]] is the controls and strings that move a marionette (puppet)... All animation you do in Object Mode is only working on the whole object, not the armature’s bones (use the [[Pose Mode]] to do this)]
  
 
[https://docs.blender.org/manual/en/latest/animation/armatures/bones/editing/introduction.html [[armature]] editing is that you edit the [[rest]] position of your armature]
 
[https://docs.blender.org/manual/en/latest/animation/armatures/bones/editing/introduction.html [[armature]] editing is that you edit the [[rest]] position of your armature]

Latest revision as of 17:01, 14 February 2020