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{{syn|Deformation technique}}
 
{{syn|Deformation technique}}
  
[https://docs.blender.org/manual/en/latest/animation/introduction.html [[Rig]]ging is a general term used for adding controls to objects, typically for the purpose of animation... [[Armature]]s This allows mesh objects to have flexible joints and is often used for skeletal animation... [[Morph target|Shape Key]]s To support different target shapes (such as facial expressions)... Drivers So your rig can control many different values at once]
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[https://docs.blender.org/manual/en/latest/animation/introduction.html [[:Category:Rigging|Rigging]] is a general term used for adding controls to objects, typically for the purpose of animation... [[Armature]]s This allows mesh objects to have flexible joints and is often used for skeletal animation... [[Morph target|Shape Key]]s To support different target shapes (such as facial expressions)... Drivers So your rig can control many different values at once]

Latest revision as of 17:02, 14 February 2020

Synonyms[edit source]

Deformation technique

Rigging is a general term used for adding controls to objects, typically for the purpose of animation... Armatures This allows mesh objects to have flexible joints and is often used for skeletal animation... Shape Keys To support different target shapes (such as facial expressions)... Drivers So your rig can control many different values at once

Subcategories

This category has only the following subcategory.

A

Pages in category "Rigging"

The following 2 pages are in this category, out of 2 total.