(Created page with "Category:Deformation define the strength of influences a bone has on a certain vertex. The simplest way is to have each bone affecting those parts of the geometry that...")
Revision as of 14:16, 14 February 2020
define the strength of influences a bone has on a certain vertex. The simplest way is to have each bone affecting those parts of the geometry that are within a given range from it. This is called the envelope technique
works with all available object types for skinning (meshes, lattices, curves, surfaces and texts).
- Distance defines a volume which is the range within the bone has an influence on vertices
- Weight A bone property, that controls the global influence of the bone over the deformed object... only useful for the parts of geometry that are “shared”, influenced by more than one bone (generally, at the joints…)
- Radius... Inside this volume, the geometry if fully affected by the bone.
- Multiply... “deformation influence” that this bone would have on a vertex (based from its #envelope settings) is multiplied with this vertex’s weight in the corresponding #vertex group