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[[Category:Animation practices]]
 
[[Category:Animation practices]]
 
[https://docs.blender.org/manual/en/dev/animation/keyframes/introduction.html A Keyframe is simply a marker of time which stores the value of a property.]
 
[https://docs.blender.org/manual/en/dev/animation/keyframes/introduction.html A Keyframe is simply a marker of time which stores the value of a property.]
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[https://docs.blender.org/manual/en/latest/animation/markers.html Markers are used to denote frames... a character’s animation starts, the camera changes position, or a door opens]
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[https://docs.blender.org/manual/en/latest/animation/actions.html When you first animate an object by adding [[keyframe]]s, [[Blender]] creates an Action to record the data. Actions can be managed with the Action data-block menu in the Dope Sheet... If you are making multiple actions for the same object, press the shield button for each action... NLA Editor is used to blend multiple actions together. The Bake Action tool will apply interpolated frames into individual keyframes.]

Latest revision as of 17:49, 14 February 2020

A Keyframe is simply a marker of time which stores the value of a property.

Markers are used to denote frames... a character’s animation starts, the camera changes position, or a door opens


When you first animate an object by adding keyframes, Blender creates an Action to record the data. Actions can be managed with the Action data-block menu in the Dope Sheet... If you are making multiple actions for the same object, press the shield button for each action... NLA Editor is used to blend multiple actions together. The Bake Action tool will apply interpolated frames into individual keyframes.