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[[Category:Blender concepts]]
 
[[Category:Blender concepts]]
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[[Topology]]
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[https://docs.blender.org/manual/en/latest/modeling/meshes/structure.html#topology Edge and [[face]] loops are sets of faces or edges that form continuous “[[loop]]s”... Loops stop at so-called [[pole]]s because there is no unique way to continue a loop from a pole.]
 
[https://docs.blender.org/manual/en/latest/modeling/meshes/structure.html#topology Edge and [[face]] loops are sets of faces or edges that form continuous “[[loop]]s”... Loops stop at so-called [[pole]]s because there is no unique way to continue a loop from a pole.]
 
https://docs.blender.org/manual/en/latest/_images/modeling_meshes_structure_edge-face-loops.png
 
https://docs.blender.org/manual/en/latest/_images/modeling_meshes_structure_edge-face-loops.png
  
[https://docs.blender.org/manual/en/latest/modeling/meshes/structure.html#Loops Edge loops are an important concept especially in organic (subsurface) modeling and character animation.]
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[https://docs.blender.org/manual/en/latest/modeling/meshes/structure.html#Loops Edge loops are an important concept especially in organic (subsurface) modeling and character animation... they allow you to build models with relatively few vertices that look very natural when used as subdivision surfaces... are more dense in areas that deform more when the character moves, for example at the shoulders or knees.]

Revision as of 17:38, 14 February 2020