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[[Category:Posing]]
 
[[Category:Posing]]
 
[[Category:Blender concepts]]
 
[[Category:Blender concepts]]
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[https://docs.blender.org/manual/en/latest/animation/armatures/posing/editing.html In [[Pose Mode]], [[bone]]s behave like objects... move/rotate/scale... The “transform center” of a given bone (i.e. its default pivot point, when it is the only selected one) is its root... local space for these actions is the bone’s own one (visible when you enable the Axes option of the Armature panel)... you can rotate around the bone’s main axis just by locking on the local Y axis... When you pose your armature, you are supposed to have one or more objects [[Skinning|skinned]] on it!]

Revision as of 14:21, 14 February 2020

In Pose Mode, bones behave like objects... move/rotate/scale... The “transform center” of a given bone (i.e. its default pivot point, when it is the only selected one) is its root... local space for these actions is the bone’s own one (visible when you enable the Axes option of the Armature panel)... you can rotate around the bone’s main axis just by locking on the local Y axis... When you pose your armature, you are supposed to have one or more objects skinned on it!