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[[Category: Animation practices]]
[[Category:Armature animation]]
for [[Armature]]
[ In [[Blender]], you have two main [[skinning]] types:]
[ In [[Blender]], you have two main [[skinning]] types:]

Latest revision as of 16:50, 14 February 2020

In Blender, you have two main skinning types:

when you transform the bones in Pose Mode, their “children” objects are also transformed, exactly as with a standard parent/children relationship… The “children” are never deformed when using this method.

the only way to really deform the geometry