From IT Skills
UI views are what user see
Controls are how user see
Contents
views and UI projections[edit | edit source]
- зверху вниз, знизу вгору - спокійний, пасивний -> 3d, 2.5d = geoview
- зверху вниз -> 2d горизонтальна = mapview
- first person - тривожний, бійка -> 2d вертикальна, 2.5d (противники зліва і справа) = battleview
- в профіль збоку - між спокійним та тривожним, спокійна активність -> 2d вертикальна
- panorama - дивний -> 3d
Controls[edit | edit source]
Zoom[edit | edit source]
example => battleview - 2.5d
walk[edit | edit source]
First person, also named as fly/walk
Pan[edit | edit source]
see Mapview 2d горизонтальна, істот не видно - pan and zoom
Rotate[edit | edit source]
Rotate over target, Rotate to track target
це класичне і гарне geoview
geoview may have pan to change target
Select camera first then ... parent. Then when you rotate the empty on Z axis the camera should follow
Follow[edit | edit source]
#Zoom and #Rotate to track target
Panorama[edit | edit source]
rotate to change target
may have zoom
examples[edit | edit source]
Minecraft geoview 3d, first person, panorama
Pages in category "UI view"
The following 5 pages are in this category, out of 5 total.